On a layOver

Users of the World2Xplane Overlay I quickly put together have noticed many of the things I have about the new objects placed in the world. Mostly, that it’s very European, buildings are too tall and some of the textures aren’t great. Let’s see if we can improve things.

The OSM overlay seems like a much better alternative that using the default data overlay because it fixes the roads, puts forests in the right place, and makes the world look a lot more like the real world in terms of placement in general.

However, there are limitations. OSM placed buildings mostly seem to be flat roof style buildings, so favour apartments or townhouses. If the area of land the outline of the building is placed on isn’t flat, the edges of the buildings will float in mid-air and the texture of the building is fairly low-res and a guess based on the type of building or area it is in.

Another issue – World2Xplane is offered ‘as is’ and is no longer in development by its creator. So, to see if things can improve, I spent a few hours playing around with a similar tool, OSM2XP. In a word nope. The buildings weren’t very high quality, and there’s no way to exclude it from placing airport buildings, so you would need to go through every single airport scenery pack, and add an exclusion for objects, or (and this is worse) create a scenery pack for every airport and add an exclusion so default airports don’t have their airports buildings doubled up. In OSM2XP you can disable it from rendering airports, but this is doesn’t stop it from creating all the buildings immediately next to the taxiway etc. That’s a show-stopper!

Going back to World2XPlane, I edited the configuration file a bit. I reduced the height range of the buildings to generally fit with the height of our buildings. I’m not entirely sure they worked 100%, but it did make a difference in my before and after checks.

Buildings are tweaked

I also reduced the frequency of cranes. I noticed that if there was a construction site, 6 cranes would be rammed in, that should now be a little lower.

Textures – this is where I spent quite a bit of time. Have a look at a texture issue at night time:

At night, some houses don’t have a lit up texture, so they appear in daylight, bright and white.

These houses are probably missed by others because they are actually New Zealand specific. World-Models has a folder under ‘Houses\NZ.’ There’s a few objects in there, and only a day time texture. The objects point to the daytime texture for both day and night, so X-Plane is happily using it for both.

A NZ specific house

In Photoshop, I overlaid a solid black layer, and then made it 3% transparent, but cut out the windows and made them look lit up by internal lights. The time consuming part is cutting out the windows.

Hurray, we’re done – except now I notice more buildings that look weird.

While most of the houses look dark with windows lit up, some look way too bright sitting in the inky black.

So I set about editing these textures too, they are simply too bright for me. This was a lot more work, because the texture file actually covers quite a few buildings. Here’s a before and after:

Also, I’m not a fan of those strange yellow circles over the windows. This is a super quick job, and others would make it look better I’m sure.

Here’s some after shots:

If you go to the same download location, you can grab an updated Overlay pack. There are also the two edits I made, you can copy over the files inside World-Models if you wish.



Categories: Flight Simulation

2 replies

  1. Hi. I have just downloaded your complete NZ ortho scenery but I can’t seem to get any of it to work so obviously I have installed it incorrectly in my Custom Scenery. I have it installed on an external HDD and use an alias to connect to X Plane. I have attached my scenery.ini file with the current position of the files.
    (SCENERY_PACK /Volumes/Scenery 2/zOrtho_New_Zealand/) and
    (SCENERY_PACK Custom Scenery/yNZ_Overlays/).
    Could you tell me where they should be positioned. Thanks.

    I
    1000 Version
    SCENERY

    SCENERY_PACK Custom Scenery/LOWI Innsbruck Airport/
    SCENERY_PACK Custom Scenery/Aerosoft – EDDF Frankfurt/
    SCENERY_PACK Custom Scenery/Aerosoft – EDLP Paderborn-Lippstadt/
    SCENERY_PACK Custom Scenery/Aerosoft – EGLL Heathrow/
    SCENERY_PACK Custom Scenery/Aerosoft – LFMN Nice Cote d Azur X/
    SCENERY_PACK Custom Scenery/Aerosoft – LFPO Paris Orly/
    SCENERY_PACK Custom Scenery/Aerosoft – LPFR Faro/
    SCENERY_PACK Custom Scenery/VHHX Kai Tak Hong Kong/
    SCENERY_PACK Custom Scenery/KMRY Monterey Peninsula Airport v1/
    SCENERY_PACK /Volumes/Scenery/Scenery/Orbx_A_GB_South_TrueEarth_Airports/
    SCENERY_PACK Custom Scenery/ksan_-_san_diego_international/
    SCENERY_PACK Custom Scenery/KSEA Demo Area/
    SCENERY_PACK Custom Scenery/LOWI Demo Area/
    SCENERY_PACK /Volumes/Scenery/Scenery/San_Francisco_XP/SanFrancisco_XP_1/
    SCENERY_PACK /Volumes/Scenery/Scenery/San_Francisco_XP/SanFrancisco_XP_2/
    SCENERY_PACK /Volumes/Scenery/Scenery/San_Francisco_XP/San_Francisco_XP_Buildings/
    SCENERY_PACK /Volumes/Scenery/Scenery/San_Francisco_XP/San_Francisco_XP_Trees/
    SCENERY_PACK /Volumes/Scenery/Scenery/San_Francisco_XP/San_Francisco_XP_Overlays/
    SCENERY_PACK Custom Scenery/X-Plane Landmarks – Chicago/
    SCENERY_PACK Custom Scenery/X-Plane Landmarks – Dubai/
    SCENERY_PACK Custom Scenery/X-Plane Landmarks – Las Vegas/
    SCENERY_PACK Custom Scenery/X-Plane Landmarks – London/
    SCENERY_PACK Custom Scenery/X-Plane Landmarks – New York/
    SCENERY_PACK Custom Scenery/X-Plane Landmarks – Sydney/
    SCENERY_PACK Custom Scenery/X-Plane Landmarks – Washington DC/
    SCENERY_PACK Custom Scenery/california-EXTN/
    SCENERY_PACK Custom Scenery/Orbx_A_US_Florida_Airports/
    SCENERY_PACK Custom Scenery/Orbx_A_US_SoCal_Airports/
    SCENERY_PACK Custom Scenery/Global Airports/
    SCENERY_PACK Custom Scenery/Orbx_A_US_SoCal_TE_Custom/
    SCENERY_PACK Custom Scenery/Orbx_B_US_SoCal_TE_Overlay/
    SCENERY_PACK Custom Scenery/Orbx_C_US_SoCal_TE_Orthos/
    SCENERY_PACK Custom Scenery/Orbx_A_US_NoCal_TE_Custom/
    SCENERY_PACK Custom Scenery/Orbx_B_US_NoCal_TE_Overlay/
    SCENERY_PACK Custom Scenery/Orbx_C_US_NoCal_TE_Orthos/
    SCENERY_PACK Custom Scenery/Orbx_A_US_Florida_TE_Custom/
    SCENERY_PACK Custom Scenery/Orbx_B_US_Florida_TE_Overlay/
    SCENERY_PACK Custom Scenery/Orbx_C_US_Florida_TE_Orthos/
    SCENERY_PACK Custom Scenery/Orbx_A_GB_Central_TrueEarth_Custom/
    SCENERY_PACK Custom Scenery/Orbx_B_GB_Central_TrueEarth_Overlay/
    SCENERY_PACK Custom Scenery/Orbx_C_GB_Central_TrueEarth_Orthos/
    SCENERY_PACK /Volumes/Scenery/Scenery/Orbx_A_US_Oregon_TE_Custom/
    SCENERY_PACK /Volumes/Scenery/Scenery/Orbx_B_US_Oregon_TE_Overlay/
    SCENERY_PACK /Volumes/Scenery/Scenery/Orbx_C_US_Oregon_TE_Orthos/
    SCENERY_PACK /Volumes/Scenery/Scenery/Orbx_A_GB_North_TrueEarth_Custom/
    SCENERY_PACK /Volumes/Scenery/Scenery/Orbx_B_GB_North_TrueEarth_Overlay/
    SCENERY_PACK /Volumes/Scenery/Scenery/Orbx_C_GB_North_TrueEarth_Overlay/
    SCENERY_PACK /Volumes/Scenery/Scenery/Orbx_D_GB_North_TrueEarth_Orthos/
    SCENERY_PACK /Volumes/Scenery/Scenery/Orbx_A_GB_South_TrueEarth_Custom/
    SCENERY_PACK /Volumes/Scenery/Scenery/Orbx_B_GB_South_TrueEarth_Overlay/
    SCENERY_PACK /Volumes/Scenery/Scenery/Orbx_C_GB_South_TrueEarth_Orthos/
    SCENERY_PACK Custom Scenery/simHeaven_Vegetation_Library/
    SCENERY_PACK Custom Scenery/simHeaven_X-Europe-2-regions/
    SCENERY_PACK Custom Scenery/simHeaven_X-Europe-3-extras/
    SCENERY_PACK Custom Scenery/simHeaven_X-Europe-4-scenery/
    SCENERY_PACK Custom Scenery/simHeaven_X-Europe-5-forests/
    SCENERY_PACK Custom Scenery/simHeaven_X-Europe-6-autogen/
    SCENERY_PACK Custom Scenery/simHeaven_X-Europe-7-network/
    SCENERY_PACK Custom Scenery/Custom object textures/
    SCENERY_PACK Custom Scenery/Custom objects/
    SCENERY_PACK Custom Scenery/flags_of_USA_states/
    SCENERY_PACK Custom Scenery/Windsock Real flag sync/
    SCENERY_PACK Custom Scenery/CDB-Library/
    SCENERY_PACK Custom Scenery/EXTN_Library/
    SCENERY_PACK Custom Scenery/MisterX_Library/
    SCENERY_PACK Custom Scenery/OpenSceneryX/
    SCENERY_PACK Custom Scenery/Earth nav data/
    SCENERY_PACK Custom Scenery/yNZ_Overlays/
    SCENERY_PACK Custom Scenery/yOrtho4XP_Overlays/
    SCENERY_PACK Custom Scenery/Sydney_Overlay/
    SCENERY_PACK /Volumes/Scenery/Scenery/alps-west-photoreal-xp11/A Sky Story Sceneries – Overlay/
    SCENERY_PACK /Volumes/Scenery/Scenery/corsica-xp11-photoreal/A Sky Story Sceneries – Overlay/
    SCENERY_PACK /Volumes/Scenery/Scenery/alps-west-photoreal-xp11/A Sky Story Sceneries – Alps part 1 photoreal/
    SCENERY_PACK /Volumes/Scenery/Scenery/corsica-xp11-photoreal/A Sky Story Sceneries – Corsica photoreal/
    SCENERY_PACK /Volumes/Scenery/Scenery/Ortho_Washington_v2/
    SCENERY_PACK Custom Scenery/z_ortho_California_v5/
    SCENERY_PACK /Volumes/Scenery 2/Hawaii_v3/Hawaii/
    SCENERY_PACK /Volumes/Scenery 2/Mexico_Ortho_2016_ZL14/Mexico/
    SCENERY_PACK /Volumes/Scenery/Grand_Canyon_HD/z_ortho_Arizona_Grand_Canyon_HD/
    SCENERY_PACK /Volumes/Scenery/USA/Ortho_Idaho_2017/z_ortho_Idaho_2017/
    SCENERY_PACK /Volumes/Scenery/USA/Ortho_Utah_2018/z_ortho_Utah_2018/
    SCENERY_PACK /Volumes/Scenery/USA/Ortho_Nevada_2017/z_ortho_Nevada_2017/
    SCENERY_PACK /Volumes/Scenery/USA/Colorado_2015_1m/Colorado_2015_1m/
    SCENERY_PACK /Volumes/Scenery/USA/Ortho_Arizona_2017/z_ortho_Arizona_2017/
    SCENERY_PACK /Volumes/Scenery/USA/Kansas_2015_1m/Kansas_2015_1m/
    SCENERY_PACK /Volumes/Scenery/USA/Nebraska_2016_60cm/Nebraska_2016_60cm/
    SCENERY_PACK /Volumes/Scenery/USA/Southeast 2/Southeast/
    SCENERY_PACK /Volumes/Scenery/USA/New_Mexico_2016_1m/New_Mexico_2016_1m/
    SCENERY_PACK /Volumes/Scenery/USA/Texas_2016_1m_East/Texas_2016_1m_East/
    SCENERY_PACK /Volumes/Scenery/USA/Texas_2016_1m_West/Texas_2016_1m_West/
    SCENERY_PACK /Volumes/Scenery/USA/Great_Lakes 2/z_ortho_GreatLakes/
    SCENERY_PACK /Volumes/Scenery/USA/Louisiana_130/z_ortho_Louisiana_130/
    SCENERY_PACK /Volumes/Scenery/USA/Mid_West/z_ortho_Mid_West/
    SCENERY_PACK /Volumes/Scenery/USA/Mid_Atlantic/z_ortho_MidAtlantic/
    SCENERY_PACK /Volumes/Scenery/USA/New_England/z_ortho_New_England/
    SCENERY_PACK /Volumes/Scenery/USA/Wyoming/z_ortho_Wyoming/
    SCENERY_PACK /Volumes/Scenery 2/zOrtho_New_Zealand/
    SCENERY_PACK /Volumes/Scenery/Scenery/australia-complete-photoreal-xp11/Scenery/zz_Ortho_Australia–SydneyHD/
    SCENERY_PACK /Volumes/Scenery/Scenery/australia-complete-photoreal-xp11/Scenery/zz_Ortho_Australia-Northern/
    SCENERY_PACK /Volumes/Scenery/Scenery/australia-complete-photoreal-xp11/Scenery/zz_Ortho_Australia-NSW/
    SCENERY_PACK /Volumes/Scenery/Scenery/australia-complete-photoreal-xp11/Scenery/zz_Ortho_Australia-Queensland/
    SCENERY_PACK /Volumes/Scenery/Scenery/australia-complete-photoreal-xp11/Scenery/zz_Ortho_Australia-Western/
    SCENERY_PACK /Volumes/Scenery 2/Australia_v1/zz_Ortho_Australia-South/
    SCENERY_PACK /Volumes/Scenery/Scenery/San_Francisco_XP/San_Francisco_XP_Photo/
    SCENERY_PACK /Volumes/Scenery/Scenery/San_Francisco_XP/San_Francisco_XP_Mesh/
    SCENERY_PACK Custom Scenery/zzz_hd_global_scenery4/
    SCENERY_PACK Custom Scenery/Orbx_OrbxlibsXP/

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  1. Freeware – OSM Overlay for New Zealand and the Chatham Islands – Lyndiman's Blog

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