Author Archives
DCS flyer / ARMA grunt
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Airports and Airports and Airports, oh my!
If you want to update your default airports with my creations you can drop these folders into your X-Plane 12 custom scenery folder. (X-Plane 12 as it uses the new default assets. NZTK – Takaka Airfield Take a tour of… Read More ›
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Application programming palm-face
So far with Ortho4XP 1.4 (forked), I’ve worked on unmasking water in harbours and inlets, and updating the ortho to be compatible with X-Plane 12 water turbidity. Early on, I checked the settings and realised that it was back to… Read More ›
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Talking Takaka
I think I’m done with Nelson Airport and I’ll post it up for anyone that wants to give it a go. (Don’t expect payware quality though). I quite like flying around Tasman, so I put together a new NZTK Takaka… Read More ›
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Get off the grass
I’ve put a bit more time into finishing Nelson Airport. It still has that default look to it, but I think it’s now almost finished. I will add a little more GA tie downs round the back and setup some… Read More ›
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Able to look at the Tasman region
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The ‘to do’ list
I jumped back into Nelson Airport to put a more custom main carpark together. I also rounded up some of the GA areas with more objects. I think the airport is basically good to go at this point. Items that… Read More ›
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Painting the harbour
I spent a lot of time photoshopping boats out of imagery around the Northland. You’ll still find some 2D boats, but you find fewer of them. I also did the ports etc. That should make it quite nice for landing… Read More ›
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Editing ortho with 2D boats: Here’s yacht I can do.
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Water masks: Time to X-Plane
Previously, I edited water masks around Whitianga resulting in the inlet / harbour displaying some striking colour and natural beauty: I’m not sure if this was released, or not, so potentially I’m the only one that has it looking like… Read More ›
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Kraken into the new XP 12 water tech 🦑
Here’s an update of the process so far: Initially, I tried to identify and reproduce what the problem is with the existing Ortho in X-Plane 12. To be honest it isn’t that bad. But I quickly found a couple of… Read More ›

